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- Path: fc.hp.com!news
- From: koren@hpsrk.fc.hp.com (Steve Koren)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: DOOM with Breathless engine?
- Date: 16 Jan 1996 08:13:14 -0700
- Organization: HP Fort Collins Site
- Sender: koren@hpsrk.fc.hp.com
- Message-ID: <oj6ivicxjed.fsf@hpsrk.fc.hp.com>
- References: <Pine.SOL.3.90.960110123054.10063B-100000@sophocles.algonet.se>
- <30f565f7@cu-amiga.demon.co.uk> <4d8ps9$epl@fizban.solace.mh.se>
- NNTP-Posting-Host: hpsrk.fc.hp.com
- In-reply-to: "Bj÷rn Hagstr÷m"'s message of 13 Jan 1996 17:24:25 GMT
- X-Newsreader: Gnus v5.0.9
-
-
- "Bj÷rn Hagstr÷m" <ping9514@ntostud.mh.se> wrote:
-
- > Take a look at team17's ab3dse.
-
- I tried. I downloaded about 3 or 4 of these texture mapping demos from
- Aminet last night - AB3D demo, something called Fears, etc. Every
- single one of them crashed my system (I have a stock 4000/040/25/GVP
- Spectrum/CyberGfx - nothing even remotely exceptional here).
-
- Somehow I am not impressed. This is why I don't buy Amiga games any
- more. Applications invariably work on my machine. Games invariably do
- not. My machine is not new in any regard. One would think game
- developers would have figured it out by now, but I guess not. The one
- or two games which don't crash immediately (such as Hired Guns) always
- assume they're talking to a 15 KHz screen mode, and my monitor, being a
- bog standard multisync, doesn't go that low, making them unplayable.
-
- - steve
-
- PS - Perhaps, one could claim, with enough messing around and disabling
- of the proper things, they could be made to work. Sorry, wrong answer...
-